Graph Type Rendering Update 3

Just another little update, the 3rd, see first update and the second one for progress.
Basically one bug within the TypecastRenderer has been fixed, transforming the Glyph into our OutlineShape. Furthermore it may produce Java code to be pasted in a test class to test remaining issues. Continue reading “Graph Type Rendering Update 3”

Graph Type Rendering Update 2

Since my last update, I changed the Type Rendering to produce OutlineShapes in font and resolution independent font em-size units instead of font-units to be divided by unitsPerEm earlier. The UI demos have also been updated and the following screenshots demonstrate Graph UIs potential of its immersive scene UI. Continue reading “Graph Type Rendering Update 2”

Graph Type Rendering Update 1

After releasing JogAmp 2.4.0 (see feature/buglist), it was time to tackle an outstanding issue once again: Type Rendering. Motivation was born again by finding the most interesting feature to use Java with JOGL on Desktop, Mobile and Embedded Devices. At least for my taste, I identified this to be Graph UI,  an immersive UI within the 3D scene including text and UI objects and user interaction. Continue reading “Graph Type Rendering Update 1”

Some late C++/Java Project Experience

Lately we started to discuss JogAmp‘s Project Management a little bit and touched things like efficient Java JNI binding to native foreign functions.

Allow me to elaborate on this issue a little bit (forum copy),  perhaps even go this far to debate down on the metal C++ vs virtual Java performance.

Keep in mind, I am an old dog and always focus on performance and such thing even on the Java side 😉 Continue reading “Some late C++/Java Project Experience”

JogAmp iOS Arm64 Port: First Visuals …

My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?

An expert is a man who has made all the mistakes which can be made, in a narrow field.

The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉

So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”