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Last weeks the new video streaming feature GLMediaPlayer was added for Android and machines w/ Libav/FFmpeg pre-installed. We produced a presentation video showcasing JogAmp’s objectives: Jogl/JogAmp on the Web, Desktop and Mobile 2012 RC6 is now underway, I still have to add some supplied patches and walk through the buglist though. However, this time I [...] Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7), OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s, Xerxes RĂ„nby and myself worked on a proper Linux ARMv7 support. Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, [...] After tons of bug fixes and Mac OS X, Solaris and Android platform support we finally have v2.0-rc4. Besides many important bug fixes this release supports Mac OS X 10.6.4 and 10.7. The Applet browser plugin is also enhanced and validated on all platforms for FF, Chrome, Safari and IE where supported. http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html Since we were not able to hook up the Android test machine to Jenkins to produce builds and a release, I thought it might be of interest to share my builds with whoever is interested. Just go to this test deployment folder: http://jogamp.org/deployment/test/android/201110080141utc/ Currently implemented in modules GlueGen and JOGL. TODO: JOAL and JOCL. jogamp-next points now to the signed beta build gluegen_410-joal_213-jogl_489-jocl_424-signed. See how it (NApplet) works online on the new JOGL Applet Test page. Without the need for using our Applet-Launcher the JNLP extension setting up the native library folder for applications we automatically You probably have read the latest news about WebGL security and Chrome’s native ‘applet’s’ security in general: |
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