- Maven Repo
- Announcment / Discussion on JogAmp Forum
JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm - 5:00 pm JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font, UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and applications on Android, Linux, Window, OSX, and Solaris.
Today the v2.0-rc9 release has been notified w/ details.
Continue reading “JogAmp Release v2.0-rc9 / Wiki ..”
Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo.
Even though GlueGen and JOGL in general support EGL and ES1/ES2 since 2008 incl. the GL profile selection,
we figured we need better support for multiple GL implementations on one platform, Mesa3D software and the hardware EGL/ES ones.
Without tweaking your default configuration, JOGL chooses the right implementation for the desired profile,
e.g. hardware accelerate GLES2 for the desired common GL2ES2 profile on your mobile device, even though Mesa is installed.
Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”
After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.
Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.
The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.
Since we were not able to hook up the Android test machine to Jenkins
to produce builds and a release, I thought it might be of interest to share my builds with
whoever is interested.
Just go to this test deployment folder:
http://jogamp.org/deployment/test/android/201110080141utc/ Continue reading “Android Test APKs [201110080141utc]”
Currently implemented in modules GlueGen and JOGL. TODO: JOAL and JOCL.
See how it (NApplet) works online on the new JOGL Applet Test page.
Without the need for using
- our Applet-Launcher
- the JNLP extension
- setting up the native library folder for applications
You probably have read the latest news about WebGL security and Chrome’s native ‘applet’s’
security in general: Continue reading “JOGL Applet Security ..”