Just another little update, the 3rd, see first update and the second one for progress.
Basically one bug within the TypecastRenderer has been fixed, transforming the Glyph into our OutlineShape. Furthermore it may produce Java code to be pasted in a test class to test remaining issues. Continue reading “Graph Type Rendering Update 3”
Tag: OpenGL
Graph Type Rendering Update 2
Since my last update, I changed the Type Rendering to produce OutlineShapes in font and resolution independent font em-size units instead of font-units to be divided by unitsPerEm earlier. The UI demos have also been updated and the following screenshots demonstrate Graph UIs potential of its immersive scene UI. Continue reading “Graph Type Rendering Update 2”
Graph Type Rendering Update 1
After releasing JogAmp 2.4.0 (see feature/buglist), it was time to tackle an outstanding issue once again: Type Rendering. Motivation was born again by finding the most interesting feature to use Java with JOGL on Desktop, Mobile and Embedded Devices. At least for my taste, I identified this to be Graph UI, an immersive UI within the 3D scene including text and UI objects and user interaction. Continue reading “Graph Type Rendering Update 1”
What is Direct-BT? Where is JogAmp 2.4.0?
What is Direct-BT?
I happily joined Xerxes’s call to enhance the
Bluetooth experience on embedded GNU/Linux for Zafena.
This ended up in a new Bluetooth LE (almost done) and BREDR (in progress)
C++-11 implementation named Direct-BT.
It exposes a modern Java binding to the refactored original TinyB. Continue reading “What is Direct-BT? Where is JogAmp 2.4.0?”
JogAmp 2.4.0 Release Feature Freeze & Complete
Note that all branches have been merged back into master.
General 2.4.0 Release Details
See wiki entry.
New Features of 2.4.0 Release Details
See wiki entry. Continue reading “JogAmp 2.4.0 Release Feature Freeze & Complete”
JogAmp iOS Arm64 Port: NEWT
JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”
JogAmp iOS Arm64 Port: First Visuals …
My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?
An expert is a man who has made all the mistakes which can be made, in a narrow field.
The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉
So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”
JogAmp iOS Arm64 bring-up
I have been distracted from completing the 2.4.0 JogAmp release last two weeks, but at least it is for a good reason.
Our most valuable client CCT International ordered a JogAmp port running on Apple’s iOS devices, namely iPad Pro using an arm64. Continue reading “JogAmp iOS Arm64 bring-up”
Oracle Java[tm] 8u202 last supported version for JogAmp
Oracle Binary Code License
Around January 2019, Oracle made its last Java[tm] release, namely 8u202, under their Oracle Binary Code License Agreement for the Java SE Platform Products and JavaFX, last updated 21 September 2017.
This binary license still allows personal and commercial users to use and distribute their binary freely, i.e. commercially use the JDK + JRE, bundle the application w/ the JRE and even distribute the JDK unchanged within an electronic magazine. Continue reading “Oracle Java[tm] 8u202 last supported version for JogAmp”