JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here.
This video demonstrates a working NEWT iOS port:
- Mitigates FBO Depth Buffer iOS Quirk
- Using GearsES2 demo
- PixelScale 1f, 2f and 0f – last two using max pixel scale
- Touch w/ GearsES2 works:
- 1 finger rotate
- 2 finger drag
- 2 finger pinch-zoom
- NEWT gesture detection (last two above)
- Transparency (JogAmp logo in UIWindow behind NEWT window)
Git ios branches will be merged soon to master branch and promoted to all our git repos
- GlueGen https://jausoft.com/cgit/gluegen.git/log/?h=ios
- Jogl https://jausoft.com/cgit/jogl.git/log/?h=ios
JogAmp https://jogamp.org/
Forum http://forum.jogamp.org/
My related blogs https://jausoft.com/blog/category/computer-stuff/3d-opengl/
We like to thank CCT International for having ordered the JogAmp port running on Apple’s iOS devices.